Recent Posts

FLOSSCom looking for survey participants

The European Union funded FLOSSCom research project is investigating Free / Libre Open Source software (FLOSS) communities as learning environments. They want to identify principles of FLOSS communities that could…

Open Source as an input

There’s a Slashdot story today on Tech Sector Expansion Blunting U.S. Job Outsourcing. This is 100% predictable. In fact, I did predict it two years ago. When something becomes cheaper,…

Open Source Licensing and Governance

Earlier this year, arguments and debates raged about whether the open source model was doomed to fail in the 21st century economics of Software As A Service (SAAS). One thread of these discussions centered around the creation of a new type of license that could effectively preserve source code availability and author attribution while denying licensees some of the freedoms enjoyed by the authors, particularly the freedom to present a user interface distinct from so-called attribution.

GPLv3 looks like a worthy update

When I first came across the GNU General Public License in 1986, it was nothing short of an epiphany for me. Its revolutionary approach to copyright (all wrongs reversed) and the bold vision of the GNU project (to do nothing less than to make UNIX obsolete by making something that was both better and free) was as earth-shaking to me as perhaps quantum physics was to Einstein. (You don’t need to tell me I’m no Einstein–I know that.)

Newer, More Modern opensource.org

If you’re coming to this URL for the first time in awhile, you may think you’re in the wrong place…

Nope, we’ve just finally soft-launched our new website. The old one was largely hard-coded (as was common back in 1998 when it was launched). It got to be too hard to maintain, as many of you noticed. Many thanks to our volunteer webmaster, Steve Mallett, for putting up this new Drupal-based site that we can edit and contribute to more easily.

Less is More…what’s so hard about simplicity?

I am continuing to process Made To Stick, a Guns, Germs, and Steel-quality treatment about why some ideas survive and others die. I heard the authors interviewed courtesy of our local National Public Radio affiliate WUNC (which does their share of great content generation, btw), and to fit the ultra-dense format of radio, they said “there are six success factors for making an idea stick, but the first three, Simple, Unexpected, and Concrete, are the most important.”

As the authors tell it, experts suffer from The Curse of Knowledge, and the nature of the curse is such that it is almost impossible for those so cursed to keep things simple or, for that matter, concrete. Complexity is fun, and abstraction is what gives theories their power. It also makes them notoriously transient in people’s minds.